Difference between revisions of "Interpreter cycle"
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The interpreter cycle in [[AGI]] works thusly: | The interpreter cycle in [[AGI]] works thusly: | ||
| − | {| | + | [[File:InterpreterWorkCycle.png]] |
| + | <!-- {| | ||
|<pre> | |<pre> | ||
+---------------------------+ | +---------------------------+ | ||
| Line 65: | Line 66: | ||
+----------------------------+ | | +----------------------------+ | | ||
| Execute: | V | | Execute: | V | ||
| − | | | + | | 23:53, 28 December 2013 (CST)23:53, 28 December 2013 (CST)23:53, 28 December 2013 (CST)23:53, 28 December 2013 (CST)[[User:Collector|Collector]] ([[User talk:Collector|talk]]) 23:53, 28 December 2013 (CST) | +------------------------+ |
| - stop.update; | | Update all controlled | | | - stop.update; | | Update all controlled | | ||
| - unanimate.all; | | objects on the screen. | | | - unanimate.all; | | objects on the screen. | | ||
| Line 88: | Line 89: | ||
+----------------------------+ +--------------+ | +----------------------------+ +--------------+ | ||
</pre> | </pre> | ||
| − | |} | + | |} --> |
== See Also == | == See Also == | ||
Revision as of 00:53, 29 December 2013
The interpreter cycle in AGI works thusly:
dir. |
| of Ego motion. |
+-------------------------------------+
|
V
+---------------------------------------------------------------+
| For all objects for which command animate.obj, start_update |
| and draw were carried out, the recalculation of the direction |
| of movement is performed. |
+---------------------------------------------------------------+
|
V
+---------------------------------------------------------------+
| If the score has changed (var (3)) or the sound has been |
| turned on or off (Flag (9)), the status line is updated. |
+---------------------------------------------------------------+
|
+---------+
V
+--------------------------+
+---------------->| 4 Logic 0 is executed |
| +--------------------------+
| |
| V
| +--------------------------------------+
| | - Dir. of motion of Ego <-- var (6) |
| | - If score (var (3)) or Flag (9) |
| | have changed their values - update |
| | the status and score (on Var (3)); |
| | - Var (5) - > 0; |
| | - Var (4) - > 0; |
| | - Flag (5) - > 0!!!! |
| | - Flag (6) - > 0; |
| | - Flag (12) - > 0. |
| +--------------------------------------+
+----------------------------+ |
| Execute: | V
| 23:53, 28 December 2013 (CST)23:53, 28 December 2013 (CST)23:53, 28 December 2013 (CST)23:53, 28 December 2013 (CST)Collector (talk) 23:53, 28 December 2013 (CST) | +------------------------+
| - stop.update; | | Update all controlled |
| - unanimate.all; | | objects on the screen. |
| - destroy all logic | +------------------------+
| resources except | |
| for logic 0; | V
| - player.control; | +--------------+
| - unblock; | | new.room n |
| - set_horizon 36; | | or |
| - var (1) = var (0); | | new.room.v n |
| - var (0) = n | Var(n); | | was issued? |
| - var (4) = 0; | | |
| - var (5) = 0; | +-------+------+
| - var (9) = 0; |<-----------+ Yes | No |
| - var (16) = number of | +-------+--+---+
| view assoc. w/Ego; | |
| - Ego coords from var (2); | |
| - var (2) = 0; | |
| - flag (2) - > 0; | V
| - flag (5) - > 1!!!! | +--------------+
| - score < - var (3); | | Go to step 1 |
+----------------------------+ +--------------+
|} -->
See Also
