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	<id>http://agiwiki.sierrahelp.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nat+Budin</id>
	<title>AGI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://agiwiki.sierrahelp.com//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nat+Budin"/>
	<link rel="alternate" type="text/html" href="http://agiwiki.sierrahelp.com//index.php/Special:Contributions/Nat_Budin"/>
	<updated>2026-10-01T06:57:41Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.9</generator>
	<entry>
		<id>http://agiwiki.sierrahelp.com//index.php?title=Operation:_RECON_Demo&amp;diff=15635</id>
		<title>Operation: RECON Demo</title>
		<link rel="alternate" type="text/html" href="http://agiwiki.sierrahelp.com//index.php?title=Operation:_RECON_Demo&amp;diff=15635"/>
		<updated>2022-02-22T20:55:14Z</updated>

		<summary type="html">&lt;p&gt;Nat Budin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:AGI Pages]]&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 22pt&amp;quot;&amp;gt;Operation: RECON Demo&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FanReleaseInfobox&lt;br /&gt;
| ReleaseName = Operation: RECON Demo&lt;br /&gt;
| image = [[Image:OperationRECONDemoSS.png|190px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Operation: RECON Demo Title Screen&amp;#039;&amp;#039;&lt;br /&gt;
| ReleaseDate = {{1996}}&lt;br /&gt;
| ProjectStatus = N/A&lt;br /&gt;
| ReleaseVersion = &lt;br /&gt;
| Developer = [[Randy Dykstra]], [[Nat Budin]]&lt;br /&gt;
| Publisher = [[Randy Dykstra]], [[Nat Budin]]&lt;br /&gt;
| Designer = {{RandyDykstra}}, {{NatBudin}}&lt;br /&gt;
| Source = {{Source}}[https://github.com/nbudin/oprecon Yes]&lt;br /&gt;
| Category = {{FanAGIGame}}&lt;br /&gt;
| Type = {{FanAGIDemoGame}}&lt;br /&gt;
| Genre = {{Adventure}}&lt;br /&gt;
| Theme = {{FuturisticAdven}}, {{SFAdven}}&lt;br /&gt;
| Engine = {{AGI2}}&lt;br /&gt;
| CopyProtection = N/A&lt;br /&gt;
| ESRBRating = N/A&lt;br /&gt;
| Platform = {{DOS}}&lt;br /&gt;
| Localization = {{English}}&lt;br /&gt;
| Website = [[wayback:19990821062841/http://members.xoom.com/oprecon/ members.xoom.com/oprecon/|members.xoom.com/oprecon/]] (web archive)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[Randy Dykstra]] and [[Nat Budin]]&amp;#039;s &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Operation: RECON&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; non-playable demo uses interpreter version 2.917.&lt;br /&gt;
&lt;br /&gt;
An updated version of the source code, reconstructed from a decompiled trailer and updated to work with agikit, is available from: https://github.com/nbudin/oprecon&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Screenshots ==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:OperationRECONDemoSS1.png|320px]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:OperationRECONDemoSS2.png|320px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Story ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Deep within the Sea of Tranquility, experiments have been conducted in order to find a way to properly dispose of waste matter permanently. But something has gone dreadfully wrong, and contact is lost with the people of the lunar based lab. Now, a recon mission with three men has been sent to the moon in order to find out why contact was lost. They thought it was just supposed to be a routine mission, but they were dead wrong... &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; About ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
This teaser is top-notch! Excellent! I believe that this is the first fan-made AGI game to not release a work in progress demo, but rather a teaser. It is not playable, but that is part of its charm. This is more in the style of original Sierra demos. The graphics in this game are excellent. The music is excellent and well timed. The technical aspects are very good... all of the animated graphics are smooth and flowing. Best of all, the plot is very gripping. After watching this teaser, you just want to play the game to find out what happens. When it comes out, this game should be very excellent. My one suggestion for this game would be to put a bit of a spacer at the beginning, as sometimes it starts running before it&amp;#039;s fully loaded. In other words, the graphics and sound go, before the screen is even ready for them. But other than that, excellent. Keep up the good work!&lt;br /&gt;
&lt;br /&gt;
- [[David Smith]]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Download ==&lt;br /&gt;
&lt;br /&gt;
* [[Image:ZIP.PNG|ZIP File]] [[AGI:FanGames/OperationRECONDemo.zip|Operation: RECON Demo]]&amp;lt;span class=&amp;quot;DLInfo&amp;quot;&amp;gt; (ZIP file) [124 KB]&amp;lt;/span&amp;gt;&lt;br /&gt;
* [https://github.com/nbudin/oprecon Reconstructed source code for the trailer, updated to work with agikit]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Walkthroughs/Hints ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span class=&amp;quot;Inactive&amp;quot;&amp;gt;&amp;lt;!--[[Image:ZIP.PNG|ZIP File]] [[AGI:FanGames/Walkthrough.zip| Walkthrough]]--&amp;gt;No walkthrough available.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Related Links ==&lt;br /&gt;
&lt;br /&gt;
* [[wayback:19990821062841/http://members.xoom.com/oprecon/|members.xoom.com/oprecon/]] (web archive)&lt;br /&gt;
* [[Fan AGI Release List]]&lt;br /&gt;
* [[:Category:Fan Releases|Fan Releases]]&lt;br /&gt;
&amp;lt;!-- [[Category:]] --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nat Budin</name></author>
	</entry>
	<entry>
		<id>http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15591</id>
		<title>Agikit</title>
		<link rel="alternate" type="text/html" href="http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15591"/>
		<updated>2022-02-19T19:41:00Z</updated>

		<summary type="html">&lt;p&gt;Nat Budin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 22pt&amp;quot;&amp;gt;agikit&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Version 0.8.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Developer: [[Nat Budin]]&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[2022|February 19, 2022]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AGISoftwareInfobox&lt;br /&gt;
| Software = agikit&lt;br /&gt;
| image = [[Image:AgikitSS.png|190px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;agikit Screenshot&amp;#039;&amp;#039;&lt;br /&gt;
| Version = 0.8.0&lt;br /&gt;
| ReleaseDate = [[2022|February 19, 2022]]&lt;br /&gt;
| Company = &lt;br /&gt;
| Published = {{Published}}&lt;br /&gt;
| Developers = {{NatBudinToolDev}}&lt;br /&gt;
| ProgLanguage = {{TypeScript}}&lt;br /&gt;
| OpenSource = {{Open}}&lt;br /&gt;
| Source = https://github.com/nbudin/agikit&lt;br /&gt;
| License ={{GPL}}&lt;br /&gt;
| Platform = {{CrossPlat}}&lt;br /&gt;
| Type = {{AGIDevTool}}&lt;br /&gt;
| Localization = {{EnglishTool}}&lt;br /&gt;
| Website = https://github.com/nbudin/agikit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit is a set of cross-platform development tools for AGI games.  It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code &lt;br /&gt;
 extension and a command-line tool.  agikit was written by [[Nat Budin]].&lt;br /&gt;
&lt;br /&gt;
{{TechToDo}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;br /&amp;gt; Screenshots ===&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AgikitSS.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AGIKitViewEditor.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AGIKitPICEditor.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Features ==&lt;br /&gt;
&lt;br /&gt;
* @agikit/cli command line utility:&lt;br /&gt;
** Extract AGIv2 and AGIv3 game resources&lt;br /&gt;
** Build AGIv2 and AGIv3 games from extracted resource directories and source&lt;br /&gt;
** Decompile and compile AGI LOGIC scripts&lt;br /&gt;
** Auto-format LOGIC scripts&lt;br /&gt;
* @agikit/react-editors package:&lt;br /&gt;
** React components for editing VIEW and PIC resources&lt;br /&gt;
** React component for viewing and playing IBM PCjr SOUND resources&lt;br /&gt;
* agikit-vscode Visual Studio Code extension:&lt;br /&gt;
** LOGIC language server with syntax highlighting, references support, document links, and more&lt;br /&gt;
** Build task for Visual Studio Code (to support one-click game builds)&lt;br /&gt;
** ScummVM &amp;quot;debug&amp;quot; task (to support running games from VSCode, but no actual debug support yet)&lt;br /&gt;
** Custom VIEW and PIC editors based on @agikit/react-editors&lt;br /&gt;
** Custom SOUND viewer and player for IBM PCjr SOUND resources based on @agikit/react-editors&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Version History ==&lt;br /&gt;
&lt;br /&gt;
* 0.8: AGIv3 support, project configuration file support, new PIC format, VSCode user experience improvements&lt;br /&gt;
* 0.7: IBM PCjr SOUND decoding and playback, bug fixes for LOGIC editing, Node 17 compatibility&lt;br /&gt;
* 0.6: VIEW decoding, encoding, and editing&lt;br /&gt;
* 0.5: PIC decoding, encoding, and editing&lt;br /&gt;
* 0.4: First release with the Visual Studio Code extension&lt;br /&gt;
* 0.3: Full LOGIC syntax support&lt;br /&gt;
* 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK&lt;br /&gt;
* 0.1: First release&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Development Status ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Active, but early stage&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Usage ==&lt;br /&gt;
&lt;br /&gt;
To get started in Visual Studio Code, [https://github.com/nbudin/agikit-project-template follow the instructions in the project template&amp;#039;s README].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Download ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit itself: https://github.com/nbudin/agikit&amp;lt;br/&amp;gt;&lt;br /&gt;
A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Known issues ==&lt;br /&gt;
&lt;br /&gt;
* SOUND editing is incomplete and only supports IBM PCjr SOUND resources&lt;br /&gt;
* Not yet compatible with WinAGI projects&lt;br /&gt;
* There are some missing features in the LOGIC language:&lt;br /&gt;
  * `]` as a comment character&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Credits ==&lt;br /&gt;
&lt;br /&gt;
* [[Nat Budin]]&lt;br /&gt;
* Uses code adapted from [[AGI Specifications]], [[QT AGI Studio]], and [[XV3]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Also See ==&lt;br /&gt;
&lt;br /&gt;
* [[AGI Development Tools]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Info]]&lt;br /&gt;
[[Category:Development Tools]]&lt;br /&gt;
[[Category:AGI Development Tools]]&lt;/div&gt;</summary>
		<author><name>Nat Budin</name></author>
	</entry>
	<entry>
		<id>http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15577</id>
		<title>Agikit</title>
		<link rel="alternate" type="text/html" href="http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15577"/>
		<updated>2022-02-05T18:16:45Z</updated>

		<summary type="html">&lt;p&gt;Nat Budin: /*  Version History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 22pt&amp;quot;&amp;gt;agikit&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Version 0.7.3&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Developer: [[Nat Budin]]&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[2022|February 1, 2022]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AGISoftwareInfobox&lt;br /&gt;
| Software = agikit&lt;br /&gt;
| image = [[Image:AgikitSS.png|190px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;agikit Screenshot&amp;#039;&amp;#039;&lt;br /&gt;
| Version = 0.7.3&lt;br /&gt;
| ReleaseDate = [[2022|February 1, 2022]]&lt;br /&gt;
| Company = &lt;br /&gt;
| Published = {{Published}}&lt;br /&gt;
| Developers = {{NatBudinToolDev}}&lt;br /&gt;
| ProgLanguage = {{TypeScript}}&lt;br /&gt;
| OpenSource = {{Open}}&lt;br /&gt;
| Source = https://github.com/nbudin/agikit&lt;br /&gt;
| License ={{GPL}}&lt;br /&gt;
| Platform = {{CrossPlat}}&lt;br /&gt;
| Type = {{AGIDevTool}}&lt;br /&gt;
| Localization = {{EnglishTool}}&lt;br /&gt;
| Website = https://github.com/nbudin/agikit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit is a set of cross-platform development tools for AGI games.  It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code &lt;br /&gt;
 extension and a command-line tool.  agikit was written by [[Nat Budin]].&lt;br /&gt;
&lt;br /&gt;
{{TechToDo}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;br /&amp;gt; Screenshots ===&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AgikitSS.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AGIKitViewEditor.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AGIKitPICEditor.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Features ==&lt;br /&gt;
&lt;br /&gt;
* @agikit/cli command line utility:&lt;br /&gt;
** Extract AGIv2 game resources&lt;br /&gt;
** Build AGIv2 games from extracted resource directories and source&lt;br /&gt;
** Decompile and compile AGI LOGIC scripts&lt;br /&gt;
** Auto-format LOGIC scripts&lt;br /&gt;
* @agikit/react-editors package:&lt;br /&gt;
** React components for editing VIEW and PIC resources&lt;br /&gt;
* agikit-vscode Visual Studio Code extension:&lt;br /&gt;
** LOGIC language server with syntax highlighting, references support, document links, and more&lt;br /&gt;
** Build task for Visual Studio Code (to support one-click game builds)&lt;br /&gt;
** &amp;quot;Run with ScummVM&amp;quot; command&lt;br /&gt;
** Custom VIEW and PIC editors based on @agikit/react-editors&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Version History ==&lt;br /&gt;
&lt;br /&gt;
* 0.7: IBM PCjr SOUND decoding and playback, bug fixes for LOGIC editing, Node 17 compatibility&lt;br /&gt;
* 0.6: VIEW decoding, encoding, and editing&lt;br /&gt;
* 0.5: PIC decoding, encoding, and editing&lt;br /&gt;
* 0.4: First release with the Visual Studio Code extension&lt;br /&gt;
* 0.3: Full LOGIC syntax support&lt;br /&gt;
* 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK&lt;br /&gt;
* 0.1: First release&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Development Status ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Active, but very early stage&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Usage ==&lt;br /&gt;
&lt;br /&gt;
To get started in Visual Studio Code, [https://github.com/nbudin/agikit-project-template follow the instructions in the project template&amp;#039;s README].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Download ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit itself: https://github.com/nbudin/agikit&amp;lt;br/&amp;gt;&lt;br /&gt;
A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Known issues ==&lt;br /&gt;
&lt;br /&gt;
* Doesn&amp;#039;t yet support AGIv3&lt;br /&gt;
* Very early stage, probably lots of bugs, [https://github.com/nbudin/agikit/issues please report them on Github] :)&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Credits ==&lt;br /&gt;
&lt;br /&gt;
* [[Nat Budin]]&lt;br /&gt;
* Uses code adapted from the [[AGI Specifications]] and [[QT AGI Studio]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Also See ==&lt;br /&gt;
&lt;br /&gt;
* [[AGI Development Tools]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Info]]&lt;br /&gt;
[[Category:Development Tools]]&lt;br /&gt;
[[Category:AGI Development Tools]]&lt;/div&gt;</summary>
		<author><name>Nat Budin</name></author>
	</entry>
	<entry>
		<id>http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15576</id>
		<title>Agikit</title>
		<link rel="alternate" type="text/html" href="http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15576"/>
		<updated>2022-02-05T18:15:55Z</updated>

		<summary type="html">&lt;p&gt;Nat Budin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 22pt&amp;quot;&amp;gt;agikit&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Version 0.7.3&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Developer: [[Nat Budin]]&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[2022|February 1, 2022]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AGISoftwareInfobox&lt;br /&gt;
| Software = agikit&lt;br /&gt;
| image = [[Image:AgikitSS.png|190px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;agikit Screenshot&amp;#039;&amp;#039;&lt;br /&gt;
| Version = 0.7.3&lt;br /&gt;
| ReleaseDate = [[2022|February 1, 2022]]&lt;br /&gt;
| Company = &lt;br /&gt;
| Published = {{Published}}&lt;br /&gt;
| Developers = {{NatBudinToolDev}}&lt;br /&gt;
| ProgLanguage = {{TypeScript}}&lt;br /&gt;
| OpenSource = {{Open}}&lt;br /&gt;
| Source = https://github.com/nbudin/agikit&lt;br /&gt;
| License ={{GPL}}&lt;br /&gt;
| Platform = {{CrossPlat}}&lt;br /&gt;
| Type = {{AGIDevTool}}&lt;br /&gt;
| Localization = {{EnglishTool}}&lt;br /&gt;
| Website = https://github.com/nbudin/agikit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit is a set of cross-platform development tools for AGI games.  It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code &lt;br /&gt;
 extension and a command-line tool.  agikit was written by [[Nat Budin]].&lt;br /&gt;
&lt;br /&gt;
{{TechToDo}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;br /&amp;gt; Screenshots ===&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AgikitSS.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AGIKitViewEditor.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AGIKitPICEditor.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Features ==&lt;br /&gt;
&lt;br /&gt;
* @agikit/cli command line utility:&lt;br /&gt;
** Extract AGIv2 game resources&lt;br /&gt;
** Build AGIv2 games from extracted resource directories and source&lt;br /&gt;
** Decompile and compile AGI LOGIC scripts&lt;br /&gt;
** Auto-format LOGIC scripts&lt;br /&gt;
* @agikit/react-editors package:&lt;br /&gt;
** React components for editing VIEW and PIC resources&lt;br /&gt;
* agikit-vscode Visual Studio Code extension:&lt;br /&gt;
** LOGIC language server with syntax highlighting, references support, document links, and more&lt;br /&gt;
** Build task for Visual Studio Code (to support one-click game builds)&lt;br /&gt;
** &amp;quot;Run with ScummVM&amp;quot; command&lt;br /&gt;
** Custom VIEW and PIC editors based on @agikit/react-editors&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Version History ==&lt;br /&gt;
&lt;br /&gt;
* 0.6: VIEW decoding, encoding, and editing&lt;br /&gt;
* 0.5: PIC decoding, encoding, and editing&lt;br /&gt;
* 0.4: First release with the Visual Studio Code extension&lt;br /&gt;
* 0.3: Full LOGIC syntax support&lt;br /&gt;
* 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK&lt;br /&gt;
* 0.1: First release&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Development Status ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Active, but very early stage&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Usage ==&lt;br /&gt;
&lt;br /&gt;
To get started in Visual Studio Code, [https://github.com/nbudin/agikit-project-template follow the instructions in the project template&amp;#039;s README].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Download ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit itself: https://github.com/nbudin/agikit&amp;lt;br/&amp;gt;&lt;br /&gt;
A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Known issues ==&lt;br /&gt;
&lt;br /&gt;
* Doesn&amp;#039;t yet support AGIv3&lt;br /&gt;
* Very early stage, probably lots of bugs, [https://github.com/nbudin/agikit/issues please report them on Github] :)&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Credits ==&lt;br /&gt;
&lt;br /&gt;
* [[Nat Budin]]&lt;br /&gt;
* Uses code adapted from the [[AGI Specifications]] and [[QT AGI Studio]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Also See ==&lt;br /&gt;
&lt;br /&gt;
* [[AGI Development Tools]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Info]]&lt;br /&gt;
[[Category:Development Tools]]&lt;br /&gt;
[[Category:AGI Development Tools]]&lt;/div&gt;</summary>
		<author><name>Nat Budin</name></author>
	</entry>
	<entry>
		<id>http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15575</id>
		<title>Agikit</title>
		<link rel="alternate" type="text/html" href="http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15575"/>
		<updated>2022-02-05T18:15:28Z</updated>

		<summary type="html">&lt;p&gt;Nat Budin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 22pt&amp;quot;&amp;gt;agikit&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Version 0.6.1&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Developer: [[Nat Budin]]&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[2022|February 1, 2022]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AGISoftwareInfobox&lt;br /&gt;
| Software = agikit&lt;br /&gt;
| image = [[Image:AgikitSS.png|190px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;agikit Screenshot&amp;#039;&amp;#039;&lt;br /&gt;
| Version = 0.7.3&lt;br /&gt;
| ReleaseDate = [[2022|February 1, 2022]]&lt;br /&gt;
| Company = &lt;br /&gt;
| Published = {{Published}}&lt;br /&gt;
| Developers = {{NatBudinToolDev}}&lt;br /&gt;
| ProgLanguage = {{TypeScript}}&lt;br /&gt;
| OpenSource = {{Open}}&lt;br /&gt;
| Source = https://github.com/nbudin/agikit&lt;br /&gt;
| License ={{GPL}}&lt;br /&gt;
| Platform = {{CrossPlat}}&lt;br /&gt;
| Type = {{AGIDevTool}}&lt;br /&gt;
| Localization = {{EnglishTool}}&lt;br /&gt;
| Website = https://github.com/nbudin/agikit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit is a set of cross-platform development tools for AGI games.  It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code &lt;br /&gt;
 extension and a command-line tool.  agikit was written by [[Nat Budin]].&lt;br /&gt;
&lt;br /&gt;
{{TechToDo}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;br /&amp;gt; Screenshots ===&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AgikitSS.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AGIKitViewEditor.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AGIKitPICEditor.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Features ==&lt;br /&gt;
&lt;br /&gt;
* @agikit/cli command line utility:&lt;br /&gt;
** Extract AGIv2 game resources&lt;br /&gt;
** Build AGIv2 games from extracted resource directories and source&lt;br /&gt;
** Decompile and compile AGI LOGIC scripts&lt;br /&gt;
** Auto-format LOGIC scripts&lt;br /&gt;
* @agikit/react-editors package:&lt;br /&gt;
** React components for editing VIEW and PIC resources&lt;br /&gt;
* agikit-vscode Visual Studio Code extension:&lt;br /&gt;
** LOGIC language server with syntax highlighting, references support, document links, and more&lt;br /&gt;
** Build task for Visual Studio Code (to support one-click game builds)&lt;br /&gt;
** &amp;quot;Run with ScummVM&amp;quot; command&lt;br /&gt;
** Custom VIEW and PIC editors based on @agikit/react-editors&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Version History ==&lt;br /&gt;
&lt;br /&gt;
* 0.6: VIEW decoding, encoding, and editing&lt;br /&gt;
* 0.5: PIC decoding, encoding, and editing&lt;br /&gt;
* 0.4: First release with the Visual Studio Code extension&lt;br /&gt;
* 0.3: Full LOGIC syntax support&lt;br /&gt;
* 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK&lt;br /&gt;
* 0.1: First release&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Development Status ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Active, but very early stage&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Usage ==&lt;br /&gt;
&lt;br /&gt;
To get started in Visual Studio Code, [https://github.com/nbudin/agikit-project-template follow the instructions in the project template&amp;#039;s README].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Download ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit itself: https://github.com/nbudin/agikit&amp;lt;br/&amp;gt;&lt;br /&gt;
A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Known issues ==&lt;br /&gt;
&lt;br /&gt;
* Doesn&amp;#039;t yet support AGIv3&lt;br /&gt;
* Very early stage, probably lots of bugs, [https://github.com/nbudin/agikit/issues please report them on Github] :)&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Credits ==&lt;br /&gt;
&lt;br /&gt;
* [[Nat Budin]]&lt;br /&gt;
* Uses code adapted from the [[AGI Specifications]] and [[QT AGI Studio]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Also See ==&lt;br /&gt;
&lt;br /&gt;
* [[AGI Development Tools]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Info]]&lt;br /&gt;
[[Category:Development Tools]]&lt;br /&gt;
[[Category:AGI Development Tools]]&lt;/div&gt;</summary>
		<author><name>Nat Budin</name></author>
	</entry>
	<entry>
		<id>http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15499</id>
		<title>Agikit</title>
		<link rel="alternate" type="text/html" href="http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15499"/>
		<updated>2021-07-05T19:52:54Z</updated>

		<summary type="html">&lt;p&gt;Nat Budin: /*  Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 22pt&amp;quot;&amp;gt;agikit&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Version 0.6.1&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Developer: [[Nat Budin]]&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[2021|June 29, 2021]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AGISoftwareInfobox&lt;br /&gt;
| Software = agikit&lt;br /&gt;
| image = [[Image:AgikitSS.png|190px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;agikit Screenshot&amp;#039;&amp;#039;&lt;br /&gt;
| Version = 0.6.1&lt;br /&gt;
| ReleaseDate = [[2021|June 29, 2021]]&lt;br /&gt;
| Company = &lt;br /&gt;
| Published = {{Published}}&lt;br /&gt;
| Developers = {{NatBudinToolDev}}&lt;br /&gt;
| ProgLanguage = {{TypeScript}}&lt;br /&gt;
| OpenSource = {{Open}}&lt;br /&gt;
| Source = https://github.com/nbudin/agikit&lt;br /&gt;
| License ={{GPL}}&lt;br /&gt;
| Platform = {{CrossPlat}}&lt;br /&gt;
| Type = {{AGIDevTool}}&lt;br /&gt;
| Localization = {{EnglishTool}}&lt;br /&gt;
| Website = https://github.com/nbudin/agikit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit is a set of cross-platform development tools for AGI games.  It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code &lt;br /&gt;
 extension and a command-line tool.  agikit was written by [[Nat Budin]].&lt;br /&gt;
&lt;br /&gt;
{{TechToDo}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;br /&amp;gt; Screenshots ===&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AgikitSS.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AGIKitViewEditor.png]]&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AGIKitPICEditor.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Features ==&lt;br /&gt;
&lt;br /&gt;
* @agikit/cli command line utility:&lt;br /&gt;
** Extract AGIv2 game resources&lt;br /&gt;
** Build AGIv2 games from extracted resource directories and source&lt;br /&gt;
** Decompile and compile AGI LOGIC scripts&lt;br /&gt;
** Auto-format LOGIC scripts&lt;br /&gt;
* @agikit/react-editors package:&lt;br /&gt;
** React components for editing VIEW and PIC resources&lt;br /&gt;
* agikit-vscode Visual Studio Code extension:&lt;br /&gt;
** LOGIC language server with syntax highlighting, references support, document links, and more&lt;br /&gt;
** Build task for Visual Studio Code (to support one-click game builds)&lt;br /&gt;
** &amp;quot;Run with ScummVM&amp;quot; command&lt;br /&gt;
** Custom VIEW and PIC editors based on @agikit/react-editors&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Version History ==&lt;br /&gt;
&lt;br /&gt;
* 0.6: VIEW decoding, encoding, and editing&lt;br /&gt;
* 0.5: PIC decoding, encoding, and editing&lt;br /&gt;
* 0.4: First release with the Visual Studio Code extension&lt;br /&gt;
* 0.3: Full LOGIC syntax support&lt;br /&gt;
* 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK&lt;br /&gt;
* 0.1: First release&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Development Status ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Active, but very early stage&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Usage ==&lt;br /&gt;
&lt;br /&gt;
To get started in Visual Studio Code, [https://github.com/nbudin/agikit-project-template follow the instructions in the project template&amp;#039;s README].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Download ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit itself: https://github.com/nbudin/agikit&amp;lt;br/&amp;gt;&lt;br /&gt;
A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Known issues ==&lt;br /&gt;
&lt;br /&gt;
* Doesn&amp;#039;t yet support AGIv3&lt;br /&gt;
* Very early stage, probably lots of bugs, [https://github.com/nbudin/agikit/issues please report them on Github] :)&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Credits ==&lt;br /&gt;
&lt;br /&gt;
* [[Nat Budin]]&lt;br /&gt;
* Uses code adapted from the [[AGI Specifications]] and [[QT AGI Studio]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Also See ==&lt;br /&gt;
&lt;br /&gt;
* [[AGI Development Tools]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Info]]&lt;br /&gt;
[[Category:Development Tools]]&lt;br /&gt;
[[Category:AGI Development Tools]]&lt;/div&gt;</summary>
		<author><name>Nat Budin</name></author>
	</entry>
	<entry>
		<id>http://agiwiki.sierrahelp.com//index.php?title=File:AGIKitPICEditor.png&amp;diff=15498</id>
		<title>File:AGIKitPICEditor.png</title>
		<link rel="alternate" type="text/html" href="http://agiwiki.sierrahelp.com//index.php?title=File:AGIKitPICEditor.png&amp;diff=15498"/>
		<updated>2021-07-05T19:51:27Z</updated>

		<summary type="html">&lt;p&gt;Nat Budin: agikit&amp;#039;s PIC editor, running in Visual Studio Code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;agikit&amp;#039;s PIC editor, running in Visual Studio Code&lt;/div&gt;</summary>
		<author><name>Nat Budin</name></author>
	</entry>
	<entry>
		<id>http://agiwiki.sierrahelp.com//index.php?title=File:AGIKitViewEditor.png&amp;diff=15497</id>
		<title>File:AGIKitViewEditor.png</title>
		<link rel="alternate" type="text/html" href="http://agiwiki.sierrahelp.com//index.php?title=File:AGIKitViewEditor.png&amp;diff=15497"/>
		<updated>2021-07-05T19:50:36Z</updated>

		<summary type="html">&lt;p&gt;Nat Budin: agikit&amp;#039;s VIEW editor, running in Visual Studio Code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;agikit&amp;#039;s VIEW editor, running in Visual Studio Code&lt;/div&gt;</summary>
		<author><name>Nat Budin</name></author>
	</entry>
	<entry>
		<id>http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15496</id>
		<title>Agikit</title>
		<link rel="alternate" type="text/html" href="http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15496"/>
		<updated>2021-07-05T19:49:47Z</updated>

		<summary type="html">&lt;p&gt;Nat Budin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 22pt&amp;quot;&amp;gt;agikit&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Version 0.6.1&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Developer: [[Nat Budin]]&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[2021|June 29, 2021]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AGISoftwareInfobox&lt;br /&gt;
| Software = agikit&lt;br /&gt;
| image = [[Image:AgikitSS.png|190px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;agikit Screenshot&amp;#039;&amp;#039;&lt;br /&gt;
| Version = 0.6.1&lt;br /&gt;
| ReleaseDate = [[2021|June 29, 2021]]&lt;br /&gt;
| Company = &lt;br /&gt;
| Published = {{Published}}&lt;br /&gt;
| Developers = {{NatBudinToolDev}}&lt;br /&gt;
| ProgLanguage = {{TypeScript}}&lt;br /&gt;
| OpenSource = {{Open}}&lt;br /&gt;
| Source = https://github.com/nbudin/agikit&lt;br /&gt;
| License ={{GPL}}&lt;br /&gt;
| Platform = {{CrossPlat}}&lt;br /&gt;
| Type = {{AGIDevTool}}&lt;br /&gt;
| Localization = {{EnglishTool}}&lt;br /&gt;
| Website = https://github.com/nbudin/agikit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit is a set of cross-platform development tools for AGI games.  It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code &lt;br /&gt;
 extension and a command-line tool.  agikit was written by [[Nat Budin]].&lt;br /&gt;
&lt;br /&gt;
{{TechToDo}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;br /&amp;gt; Screenshots ===&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AgikitSS.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Features ==&lt;br /&gt;
&lt;br /&gt;
* @agikit/cli command line utility:&lt;br /&gt;
** Extract AGIv2 game resources&lt;br /&gt;
** Build AGIv2 games from extracted resource directories and source&lt;br /&gt;
** Decompile and compile AGI LOGIC scripts&lt;br /&gt;
** Auto-format LOGIC scripts&lt;br /&gt;
* @agikit/react-editors package:&lt;br /&gt;
** React components for editing VIEW and PIC resources&lt;br /&gt;
* agikit-vscode Visual Studio Code extension:&lt;br /&gt;
** LOGIC language server with syntax highlighting, references support, document links, and more&lt;br /&gt;
** Build task for Visual Studio Code (to support one-click game builds)&lt;br /&gt;
** &amp;quot;Run with ScummVM&amp;quot; command&lt;br /&gt;
** Custom VIEW and PIC editors based on @agikit/react-editors&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Version History ==&lt;br /&gt;
&lt;br /&gt;
* 0.6: VIEW decoding, encoding, and editing&lt;br /&gt;
* 0.5: PIC decoding, encoding, and editing&lt;br /&gt;
* 0.4: First release with the Visual Studio Code extension&lt;br /&gt;
* 0.3: Full LOGIC syntax support&lt;br /&gt;
* 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK&lt;br /&gt;
* 0.1: First release&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Development Status ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Active, but very early stage&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Usage ==&lt;br /&gt;
&lt;br /&gt;
To get started in Visual Studio Code, [https://github.com/nbudin/agikit-project-template follow the instructions in the project template&amp;#039;s README].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Download ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit itself: https://github.com/nbudin/agikit&amp;lt;br/&amp;gt;&lt;br /&gt;
A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Known issues ==&lt;br /&gt;
&lt;br /&gt;
* Doesn&amp;#039;t yet support AGIv3&lt;br /&gt;
* Very early stage, probably lots of bugs, [https://github.com/nbudin/agikit/issues please report them on Github] :)&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Credits ==&lt;br /&gt;
&lt;br /&gt;
* [[Nat Budin]]&lt;br /&gt;
* Uses code adapted from the [[AGI Specifications]] and [[QT AGI Studio]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Also See ==&lt;br /&gt;
&lt;br /&gt;
* [[AGI Development Tools]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Info]]&lt;br /&gt;
[[Category:Development Tools]]&lt;br /&gt;
[[Category:AGI Development Tools]]&lt;/div&gt;</summary>
		<author><name>Nat Budin</name></author>
	</entry>
	<entry>
		<id>http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15424</id>
		<title>Agikit</title>
		<link rel="alternate" type="text/html" href="http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15424"/>
		<updated>2021-03-13T17:46:18Z</updated>

		<summary type="html">&lt;p&gt;Nat Budin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 22pt&amp;quot;&amp;gt;agikit&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Version 0.4&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Developer: [[Nat Budin]]&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[2021|March 10, 2021]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AGISoftwareInfobox&lt;br /&gt;
| Software = agikit&lt;br /&gt;
| image = [[Image:AgikitSS.png|190px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;agikit Screenshot&amp;#039;&amp;#039;&lt;br /&gt;
| Version = 0.4&lt;br /&gt;
| ReleaseDate = [[2021|March 10, 2021]]&lt;br /&gt;
| Company = &lt;br /&gt;
| Published = {{Published}}&lt;br /&gt;
| Developers = {{NatBudinToolDev}}&lt;br /&gt;
| ProgLanguage = TypeScript&lt;br /&gt;
| OpenSource = yes&lt;br /&gt;
| Source = https://github.com/nbudin/agikit&lt;br /&gt;
| License ={{GPL}}&lt;br /&gt;
| Platform = Cross-platform&lt;br /&gt;
| Type = {{AGIDevTool}}&lt;br /&gt;
| Localization = {{EnglishTool}}&lt;br /&gt;
| Website = https://github.com/nbudin/agikit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit is a set of cross-platform development tools for AGI games.  It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code &lt;br /&gt;
 extension and a command-line tool.  agikit was written by [[Nat Budin]].&lt;br /&gt;
&lt;br /&gt;
{{TechToDo}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;br /&amp;gt; Screenshots ===&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AgikitSS.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Features ==&lt;br /&gt;
&lt;br /&gt;
* agikit-cli command line utility:&lt;br /&gt;
** Extract AGIv2 game resources&lt;br /&gt;
** Build AGIv2 games from extracted resource directories and source&lt;br /&gt;
** Decompile and compile AGI LOGIC scripts&lt;br /&gt;
** Auto-format LOGIC scripts&lt;br /&gt;
* agikit-vscode Visual Studio Code extension:&lt;br /&gt;
** LOGIC language server with syntax highlighting, references support, document links, and more&lt;br /&gt;
** Build task for Visual Studio Code (to support one-click game builds)&lt;br /&gt;
** &amp;quot;Run with ScummVM&amp;quot; command&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Version History ==&lt;br /&gt;
&lt;br /&gt;
* 0.4: First release with the Visual Studio Code extension&lt;br /&gt;
* 0.3: Full LOGIC syntax support&lt;br /&gt;
* 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK&lt;br /&gt;
* 0.1: First release&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Development Status ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Active, but very early stage&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Usage ==&lt;br /&gt;
&lt;br /&gt;
To get started in Visual Studio Code, [https://github.com/nbudin/agikit-project-template follow the instructions in the project template&amp;#039;s README].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Download ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit itself: https://github.com/nbudin/agikit&amp;lt;br/&amp;gt;&lt;br /&gt;
A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Known issues ==&lt;br /&gt;
&lt;br /&gt;
* Doesn&amp;#039;t yet support AGIv3&lt;br /&gt;
* Very early stage, probably lots of bugs, [https://github.com/nbudin/agikit/issues please report them on Github] :)&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Credits ==&lt;br /&gt;
&lt;br /&gt;
* [[Nat Budin]]&lt;br /&gt;
* Uses code adapted from the [[AGI Specifications]] and [[QT AGI Studio]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Also See ==&lt;br /&gt;
&lt;br /&gt;
* [[AGI Development Tools]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Info]]&lt;br /&gt;
[[Category:Development Tools]]&lt;br /&gt;
[[Category:AGI Development Tools]]&lt;/div&gt;</summary>
		<author><name>Nat Budin</name></author>
	</entry>
	<entry>
		<id>http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15423</id>
		<title>Agikit</title>
		<link rel="alternate" type="text/html" href="http://agiwiki.sierrahelp.com//index.php?title=Agikit&amp;diff=15423"/>
		<updated>2021-03-13T17:46:04Z</updated>

		<summary type="html">&lt;p&gt;Nat Budin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 22pt&amp;quot;&amp;gt;agikit&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;Version 0.4&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Developer: [[Nat Budin]]&amp;#039;&amp;#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[2021|March 10, 2021]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AGISoftwareInfobox&lt;br /&gt;
| Software = agikit&lt;br /&gt;
| image = [[Image:AgikitSS.png|190px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;agikit Screenshot&amp;#039;&amp;#039;&lt;br /&gt;
| Version = 0.4&lt;br /&gt;
| ReleaseDate = [[2021|March 10, 2021]]&lt;br /&gt;
| Company = &lt;br /&gt;
| Published = {{Published}}&lt;br /&gt;
| Developers = {{NatBudinToolDev}}&lt;br /&gt;
| ProgLanguage = TypeScript&lt;br /&gt;
| OpenSource = yes&lt;br /&gt;
| Source = https://github.com/nbudin/agikit&lt;br /&gt;
| License ={{GPL}}&lt;br /&gt;
| Platform = Cross-platform&lt;br /&gt;
| Type = {{AGIDevTool}}&lt;br /&gt;
| Localization = {{EnglishTool}}&lt;br /&gt;
| Website = https://github.com/nbudin/agikit&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt; Description ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit is a set of cross-platform development tools for AGI games.  It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio Code &lt;br /&gt;
 extension and a command-line tool.  agikit was written by [[Nat Budin]].&lt;br /&gt;
&lt;br /&gt;
{{TechToDo}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;br /&amp;gt; Screenshots ===&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;80%&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|[[Image:AgikitSS.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Features ==&lt;br /&gt;
&lt;br /&gt;
* agikit-cli command line utility:&lt;br /&gt;
** Extract AGIv2 game resources&lt;br /&gt;
** Build AGIv2 games from extracted resource directories and source&lt;br /&gt;
** Decompile and compile AGI LOGIC scripts&lt;br /&gt;
** Auto-format LOGIC scripts&lt;br /&gt;
* agikit-vscode Visual Studio Code extension:&lt;br /&gt;
** LOGIC language server with syntax highlighting, references support, document links, and more&lt;br /&gt;
** Build task for Visual Studio Code (to support one-click game builds)&lt;br /&gt;
** &amp;quot;Run with ScummVM&amp;quot; command&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Version History ==&lt;br /&gt;
&lt;br /&gt;
* 0.4: First release with the Visual Studio Code extension&lt;br /&gt;
* 0.3: Full LOGIC syntax support&lt;br /&gt;
* 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK&lt;br /&gt;
* 0.1: First release&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Development Status ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Active, but very early stage&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Usage ==&lt;br /&gt;
&lt;br /&gt;
To get started in Visual Studio Code, [https://github.com/nbudin/agikit-project-template follow the instructions in the project template&amp;#039;s README].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Download ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
agikit itself: https://github.com/nbudin/agikit&amp;lt;br/&amp;gt;&lt;br /&gt;
A template project for getting started with agikit: https://github.com/nbudin/agikit-project-template&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Known issues ==&lt;br /&gt;
&lt;br /&gt;
* Doesn&amp;#039;t yet support AGIv3&lt;br /&gt;
* Very early stage, probably lots of bugs, [https://github.com/nbudin/agikit/issues please report them on Github] :)&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Credits ==&lt;br /&gt;
&lt;br /&gt;
* [[Nat Budin]]&lt;br /&gt;
* Uses code adapted from the [[AGI Specifications]] and [[QT AGI Studio]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; References ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;br /&amp;gt; Also See ==&lt;br /&gt;
&lt;br /&gt;
* [[AGI Development Tools]]&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical Info]]&lt;br /&gt;
[[Category:Development Tools]]&lt;br /&gt;
[[Category:AGI Development Tools]]&lt;/div&gt;</summary>
		<author><name>Nat Budin</name></author>
	</entry>
</feed>